Mark-V in Mudbox

Wip_sequenceMudbox_helmet
A few months ago, I started working on a Mark V helmet, off and on. I was quite happy with the shading, but not so much with the texturing. I wanted it to look more heavily used and corroded. So just today I returned to this project and started using Mudbox on the model I had built in Maya to get the finer details. I’ve always wanted to learn Zbrush, but it seemed that Mudbox was the way to go because of its similarities with Maya’s interface. So, I’m learning Mudbox… and it’s very fun.

 
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